Boostedit

From Burnopedia, the Burnout wiki

The Hawker Solo with its boost engaged.

Boost is a feature in the Burnout series that allows the player to temporarily increase the acceleration and speed of his or her vehicle. It is represented by an horizontal flame-filled bar in the bottom-left corner of the display. As boost is used, the flames inside the bar shrinks in length (from right to left). As the player earns more boost, the flames increase in length.

Boost is earned by driving recklessly around the Burnout World. Driving in the wrong lane, drifting, shunting other drivers, jumping, and taking down rivals are a few Stunts and Driving Skills which increase the amount of boost in the boost bar. Different activities contribute different amounts of boost depending upon which Burnout game is being played, and in Burnout Paradise, what the Boost type is of the car being driven. Unique to Burnout Paradise, the player can also earn boost by driving his or her car through a gas station.

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[edit] Burnout

In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds and near missing other vehicles. The boost meter, however, can only be used when it's full, but if the Boost used up in one go, the player performs a Burnout. But if the player further drives dangerously during this time, they will be able to perform a Burnout Chain, where the Boost Bar will refill, allowing the player to speed on.

The ever frequent crashes will deplete a significant chunk of your boost. This, along with the frequent heavy traffic, make Burnout 1 one of the hardest games in the series.

[edit] Burnout 2: Point of Impact

Like in Burnout 1, in order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, skidding around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. You can only use Boost when the Boost Meter is full, however, if you can use up all your boost in one go while further driving dangerously, you will start a Burnout Chain, and your Boost Meter will refill.

[edit] Burnout 3: Takedown

Burnout 3 introduces chunks to the boost bar. Each boost bar has a maximum of four chunks. For every rival the player takes down, a chunk is gained, and for every time the player crashes or is taken down, a chunk is lost. The boost bar can be filled completely by taking down a rival or gaining boost gradually by taking risks such as near misses with traffic, driving in the oncoming lane, drifting, tailgating rivals, and escaping crashes. The player can also steal a rival's boost by rubbing them, slamming them, shunting them, and grinding against them. They can also steal the player's boost by doing the same things in return. Boost in Burnout 3 is always blue at the exhaust, however it is orange in the boost bar. This is an exception for vehicles in the Dominator Series as they have orange exhaust flames. It can be used at any time.

[edit] Burnout Revenge

Burnout Revenge offers the same system of boost as Burnout 3 does. However a new system called Crashbreaker meant that players who had crashed could now get revenge or points by using the remaining boost bar. This worked in only to game modes: Crashbreaker Race and Crash, and so when the player crashes; the remaining boost is used as explosive fuel. In a Crashbreaker Race, the player can use the Crashbreaker function when they crash, however the explosive damage and radius depends on the remaining boost before the crash. After the explosion though, when the player didn't score an Explosive Payback, the boost bar is empty. But after the explosion, when the player scores an Explosive Payback, they will have earned a boost bonus upon respawning.

In the crash event, a player must wait until the Crashbreaker bar is full until they can detonate the vehicle. A player's Crashbreaker bar gets filled up by each crash, which is caused. The bar needs to be pumped up for massive burst. Forced 1 vehicles can be pumped easily while the Force 10 vehicles, it needs more pushes, presses, and taps to fill up the bar. Therefore it is possible that a player could detonate their vehicle more than once, in each round; if the crash pile-up is significant enough to do so. Apart from this boost is rewarded and used in the same way as Burnout 3. Once again, Criterion have advanced the boost once more.

[edit] Burnout Dominator

As Burnout Dominator was developed by another company, because Criterion were busy creating Burnout Paradise, many things were cut out of this game. However they did introduce Burnouts back into the game, from Burnout 2. This meant that a player could only activate their boost once the boost bar was full. Furthermore, they could refill their boost bar and once they finish, draining the in-use boost without stopping boosting, they will obtain a Burnout. The more a player does this the points they get. This kind of continuous boosting is hard but is called a Boost Chain. This type of boosting was later developed for Burnout Paradise.

A new boost type which combines both the aggression and speed type boost. The player can use the boost when going too far behind at rivals. This can also be used to travel jumps faster, but the player has to let go of the boost in order to let it charge. When the boost is full, it will turn blue, in which some cases it has become a speed-type boost. The arrows appear inside the blue boost charge and once the player ignites its "Dominator" boost, the player must keep it burning until it is completely empty. However, in order to chain boost, he/she must perform jumps, near misses and oncoming lanes to fill up the arrows. To make all the arrows flash at the same time, one must seek and take down the rival to fill up the meter faster. If the boost bar is completely empty, the blue boost bar will appear again and states that the player has earned a boost chain multiplier. If the player gets taken down by a rival, crashes into a wall/traffic or if the player let's go of the boost, it switches back to an aggression boost, meaning that the supercharge boost is inevitable. To resume boosting (whilst the blue bar appears), the player must either perform dangerous maneuvers or take down a rival to proceed supercharging again to gain boost multipliers.

Main article: Dominator Car

[edit] Burnout Paradise

[edit] Speed Boost

Speed Cars use similar boost mechanics to those used in Burnout 2 and the original Burnout. The player can only use boost when the bar is full, and can earn boost chains by unceasingly boosting and earning enough boost before the bar is emptied so that it can be refilled. Boost is best earned with oncoming, near misses, and drifts. To achieve Burnouts, the player will need to be doing at least 1 of those 3 things at a quick rate.

Speed cars also have the shortest boost bar, which makes them poor candidates for Showtime. The boost bar also makes Stunt Run combos difficult to maintain. Although they are among the fastest cars, unsurprisingly, they are also the most fragile. This realistically makes them optimal for just Races and Time Road Rules.

Main article: Speed boost

[edit] Aggression Boost

Aggression Cars are generally the largest in size and the heaviest Paradise's vehicles. Their high strength is perfect for surviving Marked Man events and destroying rivals in Road Rage. The boost bar is based on Burnout 3 and Revenge, in that taking down cars adds a chunk to your bar (up to 3x) and being taken down removes a chunk.

The best way to earn this boost is through aggressive tactics. Takedowns instantly fill the bar, but general shunting and grinding works wonders too. Crashing into a Billboard will also add a chunk. They are perfect for Showtime mode due to their large surface areas and long boost bar.

Main article: Aggression boost

[edit] Stunt Boost

Stunt Cars are good all-around vehicles. They have top speeds close to the best speed cars but give the advantage of being able to boost at the player's discretion. Their boost bar size is halfway between a speed car and aggression car, and boost is best earned by performing stunts.

They are the car of choice for stunt runs, but will do very well in most races too due to the quick ability to recover from wrecks versus Speed cars. They are not quite strong enough for Marked Man and Road Rage, but will do quite well in all Road Rules events.

Main article: Stunt boost

[edit] Boostless Cars and Bikes

The Nakamura Rai-Jin Turbo RWD and the Hunter Olympus, as well as the bikes included in the Bikes Pack have no boost function. Instead, they slowly accelerate until they reach their top speed. The Rai-Jin's breakneck top speed makes it the only fit boostless racer. The Olympus fares less-than-well in such conditions.

Main article: Boostless

[edit] Locked Boost

The Carson Extreme Hotrod features a unique boost system called Locked. Instead of the Aggression, Stunt, or Speed boost types, once Locked boost is ignited, the player does not need to earn more boost; it is unlimited. A Locked car cannot be easily stopped once its boost is activated. The only way to stop it is by using the e-brake or by wrecking.

Main article: Locked boost

[edit] Switchable Boost

The Montgomery Hawker Mech features a unique boost called Switchable. This combines all three of Burnout Paradise's main boost types (Speed, Stunt and Aggression), allowing players to switch between them anytime by pressing the L3 button. This can allow for more strategic strategies in both offline and online events.

Main article: Switchable boost

[edit] Video


DRIVING SKILLS
Air Time Boost Drift Jump Distance Oncoming
Near Miss Takedown Draft E-Brake