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Burnout 2: Point of Impact

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Burnout 2: Point of Impact
Developer(s) Criterion Games
Publisher(s) Acclaim
Engine RenderWare
Released October 11, 2002 (PS2)
April 8, 2003 (GCN)
April 28, 2003 (Xbox)
Genre(s) Racing
Mode(s) Single player, multiplayer
Ratings ESRB: E
ELSPA: 11+
OFLC: M
Platform(s) PlayStation 2, Xbox, GameCube
Media DVD
The European box cover for Burnout 2 prominently displays the Custom Coupe.

Burnout 2: Point of Impact is the second game in the Burnout Series. It was developed by Criterion Games and published by Acclaim. It was released in 2002 for the PlayStation 2. It was then released for the GameCube in early April 2003 and then the Xbox in late April of the same year in a special edition developer's cut, with improved features.

Contents

[edit] Events

Burnout 2: Point of Impact included XXX events. A few modes were introduced:

  • Pursuit - As its name suggests, the player was to pursue an opponent. This would be featured, and also enhanced, in Burnout Legends.
  • Point to Point -
  • Crash - Important later to the next two titles, the Crash mode was very straightforward: to crash as many vehicles as possible in a junction.
Main Article: Events (Burnout 2)

[edit] Boost

Like in Burnout 1, in order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, skidding around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. You can only use Boost when the Boost Meter is full, however, if you can use up all your boost in one go while further driving dangerously, you will start a Burnout Chain, and your Boost Meter will refill.

Main Article: Boost in Burnout 2: Point of Impact

[edit] Vehicles

Burnout 2 has a much larger roster of vehicles to drive, and more exotic ones too, including the Hot Rod, the Gangster, and the Japanese Muscle. Existing vehicles are won in Face-Off, and modified versions of all vehicles can be earned in the Custom Championship.

Main Article: Vehicles (Burnout 2)

[edit] Locations

The game takes place in a fictional location in the United States, and locations are based on real-world cities, landscapes, and roadways from the USA. Many of the names of locations in Burnout 2 would be used to describe similar locations in Burnout Paradise, such as Big Surf Beach and Crystal Summit Observatory.

Main Article: Locations (Burnout 2)

[edit] Soundtrack

Stephen Root returned as the composer for music in Burnout 2. The sequel's music has a lot more electric guitar used in it, replacing the tragic strings of Burnout 1. When the player uses Boost, the music pumps up with it, to increase the excitement of speeding. Burnout 2 introduced the Burnout Theme, which would be used on two tracks, and in Burnout Dominator and Burnout Paradise, albeit slightly modified.

Main Article: Soundtrack (Burnout 2)

[edit] Different Versions

The Xbox version of Burnout 2 is subtitled the Developer's Cut, featuring 21 new car skins and 15 additional crash junctions. It also features an Xbox live online leaderboard, which is the first use of Xbox Live on a Burnout game. The GameCube and Playstation 2 versions include all custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack functions.

[edit] Trivia

One of the tracks in Burnout 2 is a highway named Interstate 88, and in real life there are two Interstate 88s, both in the Eastern United States. Interstate 88 West travels entirely within Illinois, while Interstate 88 East stays entirely within New York State. A highway called I-88 would be featured in Burnout Paradise.

[edit] External links


BURNOUT SERIES
Burnout Burnout 2: Point of Impact Burnout 3: Takedown Burnout Legends
Burnout Revenge Burnout Dominator Burnout Paradise Burnout 6