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Burnout 2 - Point of Impact
Developer Criterion Games
Publisher Acclaim Entertainment
Engine RenderWare
Released PS2
NA: September 30th, 2002
EU: October 11th, 2002
JP: April 1, 2004
Gamecube
NA: April 9th, 2003
EU: May 9th, 2003
Xbox
NA: May 1st, 2003
EU: May 9, 2003
Genre Racing
Mode(s) Single player, Multiplayer
Ratings ESRB: E
ELSPA: 11+
OFLC: M
Platforms PlayStation 2, Xbox, GameCube
Media DVD-ROM
Burnout 2 - Point of Impact Alt

The European box cover for Burnout 2 prominently displays the Custom Coupe.

Burnout 2: Point of Impact is the second game in the Burnout Series. It was developed by Criterion Games and published by Acclaim. It was released in 2002 for the PlayStation 2 and was then released for the GameCube in early April 2003 followed by the Xbox in late April in the form of a special edition developer's cut with improved features.

EventsEdit

Burnout 2: Point of Impact featured a few new modes alongside those from Burnout:

  • Pursuit - The player must pursue an opponent. This returns in Burnout Legends.
  • Point to Point - A simple race from one place to another with no return leg or laps. Point to Point Tracks are also used for Pursuit events.
  • Crash - Crash mode was to crash as many vehicles as possible in a junction.
Main article: Events (Burnout 2)

BoostEdit

In order to travel faster the player needs to accumulate and use Boost. This can be done by driving down the wrong side of the road, skidding around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. The player can only use Boost when the Boost Meter is full.

Using an entire boost bar in a single shot whilst driving dangerously will refill a player's boost bar and create a Burnout Chain.

VehiclesEdit

Burnout 2 has a much larger roster of vehicles to drive including the Hot Rod, the Gangster and the Japanese Muscle. Existing vehicles are won in Face-Off and modified versions of all vehicles can be earned in the Custom Championship.

Main article: Vehicles (Burnout 2)

LocationsEdit

The game takes place in a fictional locations that are based on real-world cities, landscapes and roadways from the USA. Many of the location names in Burnout 2 reappear in Burnout Paradise such as Big Surf Beach and the Crystal Summit Observatory.

Main article: Locations (Burnout 2)

SoundtrackEdit

Stephen Root returned as the composer for the music in Burnout 2. The sequel's music has a much more distinct style as it includes much heavier uses of an electric guitar. When the player uses Boost the music volume increases.

Main article: Soundtrack (Burnout 2)

Different Versions Edit

The Xbox version of Burnout 2 is subtitled the Developer's Cut and features 21 new car skins and 15 additional crash junctions. It also features an Xbox live online leaderboard and is the first use of Xbox Live on a Burnout game.

The GameCube and PlayStation 2 versions include all custom cars from the Xbox version but they do not have customizable skins and there is a lack of online or custom soundtrack functions.

Trivia Edit

One of the tracks in Burnout 2 is a highway named Interstate 88. In real life there are two Interstate 88s and are both in the Eastern United States. Interstate 88 West travels entirely within Illinois while Interstate 88 East stays entirely within New York State. The I-88 returns in Burnout Paradise.

Gallery Edit

Posters Edit

Screenshots Edit

External linksEdit


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