NA: September 7, 2004
EU: September 10, 2004
JP: October 14, 2004
Janruary 14, 2008
|Mode(s)||Single player, Multiplayer|
|Platforms||PlayStation 2, Xbox|
|Input methods||DualShock 2, Xbox Controller|
Burnout 3: Takedown is the third game in the Burnout series. It was developed by Criterion Games and published by EA. It was released for PS2 and Xbox. It is notably the first game in the Burnout Series to feature Takedowns and Crashbreakers in addition to explosions in general. Burnout 3 is arguably the most influential Burnout title as it introduced actual vehicular violence as opposed to just dangerous driving in the previous games as well as higher production values.
Burnout 3 introduces a large amount of new events to the mix but does away with Pursuit mode. It is replaced by Burning Lap, Eliminator and Road Rage. World Tour mode now replaces Championship and is split into either Race Mode or Crash Mode.
- Main article: Events (Burnout 3)
Takedowns were introduced in Burnout 3. A Takedown is where you cause a rival to crash via a variety of methods such as;
- Wall Takedown - Slamming a rival so hard into the wall he crashes
- Psyche Out Takedown - Making a rival crash without touching him
- Car Takedown - Slamming a rival into a car so he crashes
- Aftertouch Takedown - Steering your car into your rival's car during a crash using the left stick.
- Signature Takedown - Slamming a rival into a specific environmental hazard. Collecting all Signature Takedowns unlocks the Oval Racer Special.
Takedowns are also classified in streaks:
- Takedown 2-in-a-row
- Takedown 3-in-a-row
- Takedown Hot Streak (4th in a row)
- Takedown Rampage (5+ takedowns)
Other takedowns that should be mentioned:
- Double Takedown
- Triple Takedown
Burnout 3 has a new boost system and as a result Burnouts and Burnout Chains are removed. You can now use boost at any time and the boost bar can be increased or decreased. When you Takedown a rival, the Boost Meter will be extended and filled up to a maximum capacity of 4x. Crashing will remove a chunk of boost by 1x.
The boost bar can be filled by;
- Near Missing Traffic
- Driving in Oncoming
- Tailgating Rivals
- Escaping Crashes
Boost can be stolen from rivals by;
- Rubbing them
- Slamming them
- Shunting them
- Grinding against them
Burnout 3 includes many more vehicles than its predecessors with a grand total of 67 vehicles. These cars are now ranked into classes such as Compact, Muscle, Coupe, Sports, Super, Special and Heavyweights. Each class is progressively faster than the one before it (excluding the Heavyweight class, as these vehicles are meant specifically for Crash mode). No car in the Heavyweight class is available anywhere else in the game besides Crash mode.
- Main Article: Vehicles (Burnout 3)
General areas in Burnout 3 are split into three regions; USA, Europe and Far East. Each region is based on an aspect of their real life locations.
- Silver Lake
- Mountain Parkway (Silver Lake-Waterfront-Downtown)
- Lakeside Getaway (Silver Lake-Waterfront loop)
- Kings of the Road (Downtown-Silver Lake)
- Winter City
- Coastal Dream (Riviera-Vineyard loop)
- Continental Run (Alpine-Riviera-Vineyard)
- Alpine Expressway (Riviera-Alpine-Winter City)
- Frozen Peak (Winter City-Alpine loop)
- Main Article: Locations (Burnout 3)
Due to Acclaim falling out of business and Criterion being acquired by EA, Burnout 3 now includes EA Trax which is music licensed by EA Games. There are over 40 different tracks in the game. A few original tracks composed by Stephen Root were also added into the game.
- Main Article: Soundtrack (Burnout 3)
- Even though Burnout 3 is as violent as its successor, Burnout Revenge, the game received a T rating by ESRB due to the fact that they actually hadn't come up with the E-10 rating yet until about 1 month after the game's release.
- The two cars on the front on the box are, respectively, are the Muscle Type 3 and the Super Type 2. (?)