Burnout 3: Takedown
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| Developer | Criterion Games | ||
| Publisher | Electronic Arts | ||
| Engine | RenderWare | ||
| Released | PS2/Xbox NA: September 7, 2004 EU: September 10, 2004 JP: October 14, 2004 Xbox 360 Janruary 14, 2008 | ||
| Genre | Racing | ||
| Mode(s) | Single player, Multiplayer | ||
| Ratings | ESRB: T PEGI: 3+ | ||
| Platforms | PlayStation 2, Xbox | ||
| Media | DVD | ||
| Input methods | DualShock 2, Xbox Controller | ||
Burnout 3: Takedown is the third game in the Burnout series. It was developed by Criterion Games and published by EA. It was released for PS2 and Xbox. It is notably the first game in the Burnout Series to feature Takedowns and Crashbreakers in addition to explosions in general. Burnout 3 is arguably the most influential Burnout title as it introduced actual vehicular violence as opposed to just dangerous driving in the previous games as well as higher production values
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Events
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Burnout 3 introduces a large amount of new events to the mix but does away with Pursuit mode. It is replaced by Burning Lap, Eliminator and Road Rage. World Tour mode now replaces Championship and is split into either Race Mode or Crash Mode.
- Main article: Events (Burnout 3)



Burnout 3 Wallpaper
Added by Metalsluguser78
Takedowns
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Takedowns were introduced in Burnout 3. A Takedown is where you cause a rival to crash via a variety of methods such as;
- Wall Takedown - Slamming a rival so hard into the wall he crashes
- Psyche Out Takedown - Making a rival crash without touching him
- Car Takedown - Slamming a rival into a car so he crashes
- Aftertouch Takedown - Steering your car into your rival's car during a crash using the left stick.
- Signature Takedown - Slamming a rival into a specific environmental hazard. Collecting all Signature Takedowns unlocks the Oval Racer Special.
Boost
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Burnout 3 has a new boost system and as a result Burnouts and Burnout Chains are removed. You can now use boost at any time and the boost bar can be increased or decreased. When you Take down a rival the Boost Meter will be extended and filled to a maximum capacity of 4x the original size while crashing will remove a chunk of boost.
The boost bar can be filled by;
- Near Missing Traffic
- Driving in Oncoming
- Drifting
- Tailgating Rivals
- Escaping Crashes
- Takedowns
Boost can be stolen from rivals by;
- Rubbing them
- Slamming them
- Shunting them
- Grinding against them
Vehicles
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Burnout 3 includes many more vehicles than its predecessors with a grand total of 67 vehicles. These cars are now ranked into classes such as Compact, Muscle, Sports, Super and Heavyweights. Each class is progressively faster than the one before it.
- Main Article: Vehicles (Burnout 3)
Locations
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General areas in Burnout 3 are split into three regions; USA, Europe and Far East. Each region is based on an aspect of their real life locations.
USA
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- Silver Lake
- Waterfront
- Downtown
- Mountain Parkway (Silver Lake-Waterfront-Downtown)
- Lakeside Getaway (Silver Lake-Waterfront loop)
- Kings of the Road (Downtown-Silver Lake)
Europe
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- Winter City
- Alpine
- Riviera
- Vineyard
- Coastal Dream (Riviera-Vineyard loop)
- Continental Run (Alpine-Riviera-Vineyard)
- Alpine Expressway (Riviera-Alpine-Winter City)
- Frozen Peak (Winter City-Alpine loop)
Far East
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- Island Paradise
- Golden City
- Dockside
- Tropical Drive (Island Paradise-Golden City loop)
- Main Article: Locations (Burnout 3)
Soundtrack
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Due to Acclaim falling out of business and Criterion being acquired by EA, Burnout 3 now includes EA Trax which is music licensed by EA Games. There are over 40 different tracks in the game. A few original tracks composed by Stephen Root were also added into the game.
- Main Article: Soundtrack (Burnout 3)
Notes
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Even though Burnout 3 is as violent as its successor, Burnout Revenge, the game received a T rating by ESRB due to the fact that they actually hadn't come up with the E-10 rating yet until about 1 month after the game's release.
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