Gaming
 

Burnout Revenge

From Burnopedia, the Burnout wiki

Burnout Revenge
Developer(s) Criterion Games
Publisher(s) Electronic Arts
Engine RenderWare
Released Xbox and PS2
USA/Canada September 13, 2005
Europe September 23, 2005

Xbox 360

USA/Canada March 7, 2006
Europe March 17, 2006
Genre(s) Racing
Mode(s) Single player, Multiplayer (Split-Screen, Online)
Ratings ESRB: E10+
PEGI: 3+
Platform(s) PlayStation 2, Xbox, Xbox 360
Media DVD
Input methods DualShock 2, Xbox Controller

Burnout Revenge is the fourth game in the Burnout series. It was developed by Criterion Games and published by EA. It was released for PS2, Xbox, and Xbox 360 It is notably the only game in the Burnout Series to feature Traffic Checking to such an extreme degree and the first Burnout game to be released on one of the current generation of consoles.

Contents

[edit] Events

Events in Burnout Revenge retain many of the ones seen in Burnout 3, including Race, Road Rage and Burning Lap. New events include Traffic Attack and Crashbreaker modes.

see: Events (Burnout Revenge)

[edit] Takedowns

  • Revenge Takedowns - If a rival takes you down, they're marked in red for revenge. This is the rival to target if you want to boost your Rating quickly.
  • Aftertouch Takedowns - Steering your car into an oncoming rival after you have crashed earns you an Aftertouch Takedown.
  • Signature Takedowns - Certain location-based Takedowns are prized in a ruthless burner's world. Your Takedown Book keeps a photo record of these glorious moments.
  • Vertical Takedowns - New to Revenge, taking down a rival from above earns you a Vertical Takedown.
  • Traffic Check Takedowns - Also new, shunting traffic into your rivals earns you a Traffic Check Takedown.
  • The final new Takedown, in special Crashbreaker events players can use their Boost fuel to detonate their cars should they crash.
Main article: Takedowns

[edit] Boost

Shunting, slamming, and grinding your rivals steals their boost and adds it to your Boost meter. They can also do the same to you. As in Burnout 3, you can add a chunk to your boost bar by taking down a rival, but you can lose a chunk if you crash or are taken down by a rival. Traditional methods, such as Drifting, Near Misses, Air and Oncoming are also included methods.

[edit] Vehicles

Rather than having generic names (such as Compact Type 1), vehicles in Burnout Revenge are named like factory models (such as Factory M-Type), and are now ordered by their top speed rather than class.

see: Vehicles (Burnout Revenge)

[edit] Locations

Tracks in Revenge are now designed mostly for Takedowns, but also include many alternate routes and, for the first time, true shortcuts.

see: Locations (Burnout Revenge)

[edit] Soundtrack

Like most Burnout titles, Burnout Revenge utilizes EA Trax Licensed music. 20 of the 40 tracks in Burnout Revenge were also included in Burnout Legends.

see: Soundtrack (Burnout Revenge)

[edit] Digital Release

Platform Digital Release Date Via Price
EU US GB
360 August 25th 2009 LIVE 29,99€ $19.99 £19.99


[edit] Notes

The three Revenge logos. The middle version is also used for Burnout Legends.
  • Burnout Revenge was released alongside Burnout Legends for PSP. This can be seen in the fact that both games share very similar logos.
  • The logo for Burnout Revenge can actually vary slightly. The default logo, seen in the box art above, is plain and simple. This is also the logo used for European versions of the game on PS2 and XBOX. For the US version, a subtle sheen of sorts is applied. Early renditions of the 360 box art alters the logo even further, by crystallizing the logo, which resembles the logo for Burnout Dominator. All three variations can be compared in the image to the right.


BURNOUT SERIES
Burnout Burnout 2: Point of Impact Burnout 3: Takedown Burnout Legends
Burnout Revenge Burnout Dominator Burnout Paradise Burnout 6