Development of the various games in the Burnout series involved the creation of multiple pieces of content that may have been removed due to design, artistic vision, time constraints, or technical limitations prior to the release of a game.


  • Some crash cinematic angles were removed.[1][2]
  • Shiny Red Car was the development project name of Burnout.[3]
  • Early names for playable cars included;
    • Frente GL
    • Venom SX
    • Sabre
    • Thunderbolt GT
    • Longbow EXC 300
    • Grizzly
    • Hudson 418
    • UT500 Jackhammer
  • A Fire Engine vehicle is referenced in the game files.
  • The Saloon GT's name was at one point the Tenrai VII.

Burnout 3: TakedownEdit

  • An early HUD design featured various elements that appeared in Burnout 2: Point of Impact, including a tachometer and automatic transmission prompt.[4]
  • Being takedown used to only show the rival that took down the player and a "Taken out!" prompt across the screen.[5]
  • Red crosses that block non-race routes had a different appearance.[6]
  • Race direction arrows had a different appearance.[7]

Burnout Revenge Edit

Burnout LegendsEdit

  • The Sports Prototype was replaced with the Sports Collector 3. [13]
  • The Super Prototype was replaced with the Super Collector 3. It not only included Burnout 3's white/red color scheme, but also a green/white color scheme. [14] [15]
  • The Modified Super was replaced with the Super Collector 1. [16]
  • The Gangster Legend's hood was black. [17]
  • The Legend Hotrod was pink. [18]

Burnout DominatorEdit

  • The HUD had various different font colors.[19]

Burnout ParadiseEdit

  • Burnout Paradise was initially titled Burnout 5.[20]
  • The Factory M-Type DX was utilised as a test vehicle during early development[21]
  • The game's logo was different.[22]
  • An early concept design of Paradise City was much larger. Harbor Town was greatly expanded, Silver Lake was bigger, Downtown Paradise had many more roads, an airport existed to the east of the Waterfront Plaza which would later become Big Surf Island, and a factory area existed to the far south. There was also an extra road at Motor City.[23]
  • There were many additional elements of Burnout Paradise planned through downloadable content such as Paradise Keys, planes, helicopters, and a "moon map".[24]

References Edit

  1. Screenshot: Crash Cam 1
  2. Screenshot: Crash Cam 2
  3. Unseen 64: Burnout
  4. Burnout 3: Takedown - Early HUD Design
  5. Burnout 3: Takdown - Taken Out! Screen
  6. Burnout 3: Takedown - Early Crosses
  7. Burnout 3: Takedown - Early Direction Arrows
  8. Burnout Revenge - Promotional Screenshot
  9. Burnout Revenge - Serial Pillar
  10. Burnout Revenge - Super C175 racing
  12. Burnout Revenge - Tuned R180 ST
  13. Burnout Legends - Sports Collector 3
  14. Burnout Legends - Super Collector 3
  15. Burnout Legends - Super Collector 3 color schemes
  16. Burnout Legends - Super Collector 1
  17. Burnout Legends - Gangster Legend
  18. Burnout Legends - Legend Hotrod
  19. Burnout Dominator - Early HUD
  20. Burnout Paradise - Burnout 5 menu
  21. Burnout Paradise - Factory M-Type DX
  22. Burnout Paradise - Early logo
  23. Paradise City concept map
  24. Kotaku - Moon Map

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