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Hall Avenue
Hall Avenue
District Harbor Town
Length 0.75 miles
Car Events 4
Car
Road Rules
Time Rule 0:26.9
Showtime $500,000
Bike Events 2
Bike
Road Rules
Day Time 0:28.2
Night Time 0:29.5
Discoveries
Super Jumps None
Billboards 2
Smash Gate None
Car Parks None
Jumps 4


Hall Avenue is a road in Burnout Paradise, located in the Harbor Town district.

A well-known road in Harbor Town and also on a wider scale thanks to fact that the Fort Lawrence Naval Yard is located at its southern intersection. Also, it provides several jumps and ramps as well as 2 Billboards. Additionally, the South Bay Car Park can be found on this road.

Layout Edit

Hall avenue intersection S

The junction with the Expressway, showcasing the often unknown shortcut.

Hall Avenue begins when in the intersects South Rouse Road directly opposite to a lakeside area south of Hubbard Avenue. The avenue heads East at first but quickly swerves around the slope forming an S-bend on the hillside. After curving around the roofs of a few warehouses and facilities, Hall Avenue finally joins the Lambert Parkway.

Once past the busy junction, the road slopes down passing by a construction site to the west and keeping close to the Nakamura Automobiles complex on the east, leading up to the Manners Avenue intersection and the Interstate overpass.

After clearing the second intersection, the road stretches in front the Yellow Sign Car Park before underpassing the South Bay Railroad tracks. Finally it ends at the South Bay Expressway T-intersection found just a few hundred yards south.

EventsEdit

Whether in a Car or Bike, players will find plenty of events on Hall Avenue.

CarEdit

Event Name Start location End location
Stunt Run Offroad Parking Lambert Parkway N/A
Marked Man Hostile Waters Manners Avenue Waterfront Plaza
Race Catch My Drift South Bay Expressway Wind Farm
Burning Route (Right) Takedown 4x4 Burning Route South Rouse Road Crystal Summit Observatory

BikeEdit

Event Name Start location End location
Burning Ride Burning Ride Manners Avenue Crystal Summit Observatory
Midnight Ride Midnight Ride South Bay Expressway South Bay Expressway & Hall Avenue

ShortcutsEdit

Hall avenue shortcut 1

Photo of the South Rouse Road shortcut entry point.

South Rouse DriveEdit

  • When approaching this intersection from the North, players will be relieved to take the long shortcut of which the entry can be found on the left side of the road. This cuts the corner completely and therefore helps the player maintain a certain speed.

Lambert ParkwayEdit

  • After the first swerve of the S-bend, the road nears the industrial sector and a shortcut allows to travel on the roof of one of the warehouses. It starts in the middle of the second bend and players who enter it will ultimately be lead to a drop which will help jump over the Lambert Parkway junction, thus avoiding the most part of the cross-traffic.
Hall avenue section 4

The very easily reached train tracks offer a wide number of discoverables and quick passage to other roads.

RailroadEdit

  • Just south of the Car Park, players will come up to and then go under the short bridge that allows passage of trains and traffic, ramps are present in both directions and on either side of the tracks to maximize accessibility. Once on the tracks players can cut through the industrial area of South Bay eastbound and westbound.

South Bay ExpresswayEdit

  • When nearing the intersection with said Expressway, keeping to the right will allow racers to cut the corner and zoom westbound. This shortcut features a Makeshift Ramp so caution is advised when taking it at speed.

Drive ThroughsEdit

Hall Avenue does not include any Drive Throughs.

Gameplay StrategiesEdit

Hall avenue shortcut 2

The Lambert parkway shortcut is the most useful and is quite unique in Paradise City.

When racing, nothing could be strained more than the recommendation to use every appropriate shortcut relative to the finish line. Otherwise, most shortcuts will prove useful to reach other roads if the need arises.
Grinding Takedowns will be easy to execute in the northern sections of Hall Avenue, the bends will be particularly helpful to keep rivals wedged between the player's car and the walls.
Hall avenue section 1

The very first yards of Hall Avenue are treacherous due to the meandering slopes.

Despite the pair of billboards that are located on this road, it isn't a very stunt-friendly area. This is due to the fact that to reach those Billboards one must get to the top of Car Parks which isn't advisable considering the risk of combo loss and the loss of time itself. Stuntmen should prefer reaching more point-lucrative areas instead.
When seeking cover, shortcuts are the best solution. The warehouse rooftop passage proves handy and effective for this.

See also Edit

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