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{{Stub}}
 
{{Stub}}
Each track in [[Burnout Dominator]] has a forward and reverse configuration.
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Each track in [[Burnout Dominator]] has a forward and reverse configuration, like the other games of the franchise.
   
 
==Europe==
 
==Europe==
   
 
===Tuscany===
 
===Tuscany===
  +
As the name says, it's inspired by the iconic countryside of Italy. The circuit has a small village full of open shortcuts, tighty streets, along with asphalt and dirt roads that run across the vineyards. That makes a beautiful landscape. It's composed of 2 different circuits: '''Tuscan Hills''', and '''Tuscan View'''
 
=====Tuscan Hills=====
 
This is the long version of Tuscany, The piece has a broad road and long country lane, striking the church is only shown in Tuscan Hills and the long curve that a bit away.
 
 
=====Tuscan View=====
 
This is the short version of Tuscany, It does not like big wide road Tuscan Hills, but only narrow roads and a striking piece is the piece after you leave the Tuscan Hills section is primarily a beautiful piece.
 
   
 
===Autobahn===
 
===Autobahn===
  +
The player drives along the famous limitless speed highways of Germany, full of long straights and tunnels, perfect for aggressive driving. But watch out for the big-rigs while you're racing. The player goes through a bit of streets in a city that is most noticeable on this track. Also, it has the '''Autobahn Loop''', that is the short version of Autobahn, this version in front of the long version is just a highway circuit, it's the smallest track in Burnout Dominator.
 
=====Autobahn=====
 
The long version have the same name as the location, it is primarily a highway circuit in Germany, but you go a bit through the streets of the city that is most noticeable on this track.
 
 
=====Autobahn Loop=====
 
This is the short version of Autobahn, this version in front of the long version but it is just a highway circuit, it is the smallest circuit of Burnout Dominator.
 
   
 
===Red Gate===
 
===Red Gate===
Red Gate is a track exclusive to the US/EU [[PlayStation Portable]] version of Burnout Dominator. It can be downloaded for free online. based of Moskou, Russia
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Based on Moscow, Russia, the player races in large avenues along the Kremlin Palace, while trying to avoid the intensive traffic. It's the only circuit of the game that is set by night. This track is exclusive to the US/EU [[PlayStation Portable]] release of Burnout Dominator. It can be downloaded for free online. It was originally meant to appear on the PS2 release but was removed for unknown reasons.
   
 
==Far East==
 
==Far East==
   
  +
===Bushido Mountain===
 
  +
Bushido Mountain is based on the iconic Iroha Zaka mountain pass, in Japan. In such a beautiful place surrounded by orange flowered trees, it's easy to lose the car control while drives along sinuous roads, and too many sharp turns. The location has 2 tracks: '''Bushido Peak''' and '''Bushido Valley.'''
Bushido Mountain is Based Nikko City Iroha ZakaTochigi Japan
 
====Spiritual Gate====
 
 
====spiritual towers====
 
   
 
===Spiritual City===
 
===Spiritual City===
  +
Inspired by Kuala Lumpur, the capital of Malaysia, Spiritual City is the typical oriental megacity, that features modern skyscrapers and neon signs. The player must drift hard in sharp corners, and boost along the busy boulevards of the city. It's composed of '''Spiritual Towers''' and '''Spiritual Gate.'''
Strikingly referring to Kuala Lumpur, Spiritual City features highways with monorail tracks running above it, modern Oriental cityscapes, and busy streets.
 
 
====Spiritual Towers====
 
The first course set in SC, Spiritual Towers starts on a highway until a junction leading through a straight road past the titular Spiritual Towers (based on the Petronas Twin Towers). The road then joins with another road passing through a building complex resembling the Sultan Abdul Samad Building. Then players take a detour offroad into a garden square. This square fuses elements of the Merdeka Parade and the Old Railway Station. When players return to the asphalt they will pass the Spiritual Gates. The gates are direct carbon copies of the Federal Territory gateways, and are the starting point of the other track, Spiritual Gates. A quick left leads players down a road with a fork. The left detour passes through a tunnel and consists of one bend only. If players insist on going straight, they will have to manoeuvre through a hairpin, a quick bend and two junctions (where the split roads unite at the second). A short distance through an uphill road and a left detour brings players to Chinatown (based on Petaling Street). Chinese-themed shops, a temple and covered walkways line this area. After that, players will go through zig-zagged roads formed by the junctions of the shopping district (mostly resembles Bukit Bintang from the look of the buildings). Finally the road meets the highway where players start.
 
 
====Spiritual Gates====
 
The second track in SC starts at the Spiritual Gates. Instead of taking a left, players go straight a little further until they turn right through an open area. This area could possibly allude to the Lake Gardens area as less buildings are found lining the roads. Then the road meets up with the shopping district, and from there onwards the players follow the same route in Spiritual Towers right up to the Spiritual Gates.
 
   
==America==
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==Americas==
   
 
===Ocean Drive===
 
===Ocean Drive===
  +
Based on the Californian coast side, you must be careful while drifting into zig-zag roads along the beaches, but also can also use the many shortcuts of the track.
   
===Steel Town===
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===Steel Town Works===
  +
A metallurgical city, the player runs through a great concrete and iron jungle, full of crossings, and many industrial parks. It's inspired by Pittsburgh, Pennsylvania.
   
 
===Glacier Falls===
 
===Glacier Falls===
  +
Based off Colorado, USA, the player races along forest roads, a small town, and boosts uphill around the mountains.
   
 
===Black Gold Highway===
 
===Black Gold Highway===
  +
Here, you will be surrounded by crazy highway junctions and petrochemical complexes. But don't lose the chance to make long-range jumps along the ramps you find. It is based on Houston, Texas. The symbolic cars of this track are the Classic Muscle, the Works M-Type, the Blue Lightning and the Charger.
Black Gold Highway is the city of oil, industry terrain, wide highways and heavy traffic welcome in one of the working cities of America. based on Houston, USA.
 
   
 
===Carnival Point===
 
===Carnival Point===
Carnival Point is a track exclusive to the US/EU [[PlayStation Portable]] version of Burnout Dominator. It can be downloaded for free online.
+
Inspired by the famous Rio de Janeiro of Brazil. The player drives along the exuberant Copacabana sidewalk on the sunset, enjoying the tropical cityscape from the hills, and drifts around from the ''favelas'' to the old town. This track exclusive to the US/EU [[PlayStation Portable]] release of Burnout Dominator. It can be downloaded for free online. Along with Red Gate, it was originally going to appear in the PS2 release. It was also removed for unknown reasons.
   
 
==Notes==
 
==Notes==
*Due to the inactive EA Nation server, the 2 DLC tracks are no longer available to be downloaded, as well as the game's official site is closed.
+
*Due to the inactive EA Nation server, the 2 DLC tracks are no longer available for download on the game's official site, that is now closed. But you can find and download from another Burnout fansite, just click the link: http://www.burnoutaholics.com/?q=node/2169
  +
*In Black Gold Highway (forward), if the player takes the big ramp in the middle of the highway after leaving the industrial terrain at a high speed (180+ mph) and turns left hard enough, their car will land in between the highway subdivisions, leading to an infinite abyss. Falling into this abyss does count as airtime, so the player will be earning towards their boost chain (most likely it will be refilled) The player will eventually crash, but not for about 5-10 seconds. Saving up a lot of boost (chain) or even chaining and then using it all when falling can be great for reaching extremely high speeds. Also, you will not be able to turn your car while you're falling into this abyss.
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 13:18, 4 April 2016

Each track in Burnout Dominator has a forward and reverse configuration, like the other games of the franchise.

Europe

Tuscany

As the name says, it's inspired by the iconic countryside of Italy. The circuit has a small village full of open shortcuts, tighty streets, along with asphalt and dirt roads that run across the vineyards. That makes a beautiful landscape. It's composed of 2 different circuits: Tuscan Hills, and Tuscan View

Autobahn

The player drives along the famous limitless speed highways of Germany, full of long straights and tunnels, perfect for aggressive driving. But watch out for the big-rigs while you're racing. The player goes through a bit of streets in a city that is most noticeable on this track. Also, it has the Autobahn Loop, that is the short version of Autobahn, this version in front of the long version is just a highway circuit, it's the smallest track in Burnout Dominator.

Red Gate

Based on Moscow, Russia, the player races in large avenues along the Kremlin Palace, while trying to avoid the intensive traffic. It's the only circuit of the game that is set by night. This track is exclusive to the US/EU PlayStation Portable release of Burnout Dominator. It can be downloaded for free online. It was originally meant to appear on the PS2 release but was removed for unknown reasons.

Far East

Bushido Mountain

Bushido Mountain is based on the iconic Iroha Zaka mountain pass, in Japan. In such a beautiful place surrounded by orange flowered trees, it's easy to lose the car control while drives along sinuous roads, and too many sharp turns. The location has 2 tracks: Bushido Peak and Bushido Valley.

Spiritual City

Inspired by Kuala Lumpur, the capital of Malaysia, Spiritual City is the typical oriental megacity, that features modern skyscrapers and neon signs. The player must drift hard in sharp corners, and boost along the busy boulevards of the city. It's composed of Spiritual Towers and Spiritual Gate.

Americas

Ocean Drive

Based on the Californian coast side, you must be careful while drifting into zig-zag roads along the beaches, but also can also use the many shortcuts of the track.

Steel Town Works

A metallurgical city, the player runs through a great concrete and iron jungle, full of crossings, and many industrial parks. It's inspired by Pittsburgh, Pennsylvania.

Glacier Falls

Based off Colorado, USA, the player races along forest roads, a small town, and boosts uphill around the mountains.

Black Gold Highway

Here, you will be surrounded by crazy highway junctions and petrochemical complexes. But don't lose the chance to make long-range jumps along the ramps you find. It is based on Houston, Texas. The symbolic cars of this track are the Classic Muscle, the Works M-Type, the Blue Lightning and the Charger.

Carnival Point

Inspired by the famous Rio de Janeiro of Brazil. The player drives along the exuberant Copacabana sidewalk on the sunset, enjoying the tropical cityscape from the hills, and drifts around from the favelas to the old town. This track exclusive to the US/EU PlayStation Portable release of Burnout Dominator. It can be downloaded for free online. Along with Red Gate, it was originally going to appear in the PS2 release. It was also removed for unknown reasons.

Notes

  • Due to the inactive EA Nation server, the 2 DLC tracks are no longer available for download on the game's official site, that is now closed. But you can find and download from another Burnout fansite, just click the link: http://www.burnoutaholics.com/?q=node/2169
  • In Black Gold Highway (forward), if the player takes the big ramp in the middle of the highway after leaving the industrial terrain at a high speed (180+ mph) and turns left hard enough, their car will land in between the highway subdivisions, leading to an infinite abyss. Falling into this abyss does count as airtime, so the player will be earning towards their boost chain (most likely it will be refilled) The player will eventually crash, but not for about 5-10 seconds. Saving up a lot of boost (chain) or even chaining and then using it all when falling can be great for reaching extremely high speeds. Also, you will not be able to turn your car while you're falling into this abyss.