Race (Burnout Paradise)
From Burnopedia, the Burnout wiki
A Race event is where the player must race against at least one other opponent from the starting intersection to one of the eight finish destinations. The most important thing to know about the races in this game is that they can only end in 1 of those 8 different places, each representing a point on the compass. There are 40 races in total and 5 will end at each of the compass points, so it pays to know the best routes to each finish line, because the races can start at any intersection on the map.
[edit] Strategy
The player will never to be told specifically which route to follow, although the game will try to suggest a route by flashing the road names at the top of the screen, accompanied by the turn signal on the player's vehicle, as a recommended turn is approached. This can be useful some of the time, when it is correct. However, the suggestions the game makes indicates the most direct path to your destination, which may or may not be the fastest. If you get lost while in a race, pause and use the full map to work out the rest of your route, it takes you out of the game, but it can be a lifesaver if you're unsure where to go. Following AI cars can be handy as well, although some will get lost from time to time.
Stunt cars with decent boost and good handling are recommended for race events. With so many ways to crash, having boost instantly available on respawning is a godsend. Speed cars do better with less traffic to contend with, and with long, straight roads. If a player plans on taking a route that has less traffic, such as a good portion of White Mountain, speed-chaining will often put a racer well ahead of the pack. Also worth noting is that the faster the car chosen, the faster the cars the player will contend with will be. For this reason, a player may wish to try a race with a slower car if he/she has difficulty completing the race. The trick to racing is the Boost: the more boost is used, the faster a player goes. However, the faster a player goes, the higher the risk of crashing will be.
[edit] Paradise Race Events
There are 40 Race events in Paradise City. The following table shows the start junction and destination for each event.
| Name | Start Junction | Destination |
|---|---|---|
| Avant Guard | Young & 1st | The Coast Guard HQ |
| Baseball Battle | N. Rouse & Lewis | The Wildcat Stadium |
| Call of the Wild | Nelson & Lucas | The Wildcat Stadium |
| Catch My Drift | Southbay Expwy & Hall | The Wind Farm |
| Coast to Coast | Warren & Manners | The Coast Guard HQ |
| Curveball | Lambert & E. Crawford | The Wildcat Stadium |
| Deep South | E. Crawford & Hudson | The Naval Yard |
| Demolition Derby | E. Lake & Ross | The Lone Stallion Ranch |
| Driving Off | W. Lake & Nelson | The Country Club |
| Going Coastal | Nelson & Lewis | The Coast Guard HQ |
| Eastern Promise | Lucas & Schembri | The Waterfront Plaza |
| Far, Far Away | 2nd & Root | The Observatory |
| Final Furlong | Hamilton & 3rd | The Lone Stallion Ranch |
| Full Gallop | Nelson & Chubb | The Lone Stallion Ranch |
| Go West! | Newton & E. Crawford | The Wind Farm |
| Hard Fort | N. Rouse & Read | The Naval Yard |
| Heads Up | Gabriel & Manners | The Country Club |
| High Noon Club | S. Mountain & Lucas | The Country Club |
| Horse Power | 9th & Hudson | The Lone Stallion Ranch |
| Lakeside Getaway | Nelson & E. Lake | The Observatory |
| Man O' War | 3rd & Angus | The Naval Yard |
| Mano A Mano | S. Mountain & Schembri | The Observatory |
| Plain Sailing | E. Crawford & Moore | The Waterfront Plaza |
| Plaza Endurance | Cannon & Nelson | The Waterfront Plaza |
| Pleasure Cruise | Young & Lambert | The Waterfront Plaza |
| Power Surge | Chubb & W. Lake | The Wind Farm |
| Rat Race | 2nd & Webster | The Country Club |
| Race for the Plate | S. Bay Expy & S. Rouse | The Wildcat Stadium |
| Race to the Summit | Franke & Young | The Wind Farm |
| Reach for the Stars | S. Rouse & Lambert | The Observatory |
| Riverside Run | Anderson & Glancey | The Country Club |
| Rollercoaster | Young & Hubbard | The Coast Guard HQ |
| Save Ferris | W. Crawford & Nelson | The Coast Guard HQ |
| Spaghetti Western | Harber & Glancy | The Lone Stallion Ranch |
| Spin City | 1st and Glancy | The Wind Farm |
| Stealing 1st | Webster & 7th | The Wildcat Stadium |
| The Duel | Hamilton & 7th | The Naval Yard |
| Torpedo Run | N. Mountain & Hans | The Naval Yard |
| Tunnel Vision | Glancy & 7th | The Observatory |
| Waterway to Go | Hubbard & S. Rouse | The Waterfront Plaza |
[edit] Island Race Events
Four new Race events were introduced in the Big Surf Island Update. These race events are very similar to Online Races in Burnout Paradise because they feature the same checkpoint system. However, three of these races are in their own class because they are the only events in the game that are circuits. Each race will require a simple lap of the island.
| Name | Start location | End location | Laps |
|---|---|---|---|
| There and Back | Shires & Paradise Keys Bridge | Paradise Keys Bridge | |
| Rocket Science | Huntley & McDonald | Huntley & McDonald | 2 |
| Shore Thing | Daniell & Pitt | Daniell & Pitt | 2 |
| Sunset Scramble | Grange & Pitt | Grange & Pitt | 2 |
| EVENTS |
|---|
| Burning Route • Marked Man • Race • Road Rage • Stunt Run • Showtime |
