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Stunt Run

From Burnopedia, the Burnout wiki

A red and blue Hunter Cavalry engaged in a Stunt Run event
This article is about the offline game mode. For the online game mode of the same name, see Online Stunt Run.

A Stunt Run is a single-player event in Burnout Paradise where players are given a target score to achieve by performing various stunts within a time limit. Stunts that earn points are jumping, Boosting, Barrel Rolling, E-braking, landing Super Jumps, and smashing Billboards.

Contents

[edit] Bonus Multiplier

A Stunt Run in progress. The vehicle shown is a Krieger Carbon Überschall 8.

More difficult stunts add to a player's multiplier. Building up this multiplier is the key to getting high Stunt Run scores.

Multipliers can be combined in a single stunt.

Example: Smashing a billboard off of a Super Jump will add 2-3 to the multiplier (+1 for the billboard, +1 for the Super Jump, and possibly +1 for Big Air).

[edit] Chaining Stunts

After performing a stunt, players will have 15 seconds to perform another stunt otherwise the bonus multiplier will be lost. Once the next stunt is performed the timer is reset to 15 seconds, and continuing to perform stunts within 15 seconds of each other will allow many stunts to be chained together, increasing the value of the chain. As drivers gather larger amounts of multipliers in a single run, the time it takes for the Timer Pie to run out shortens (5 seconds being the lowest between stunts).

Once 5 seconds has passed since the last stunt, the bonus multiplier is applied to the total value of the chain and added to the players running score for the event.

The simplest way to keep a chain alive is to use short bursts of Boost between ramps and billboards. Boost counts as a stunt, and will reset the timer giving another 5 seconds to perform a higher-value stunt. A Stunt Car is best for this as Boost can be used at any time, as opposed to a Speed Car which requires the Boost Bar to be full.

[edit] Repetition

Repeating the same stunt on the same ramp will not add to the bonus multiplier. This is designed to prevent the player from cheating by camping a single Super Jump and racking up multipliers. Even though the player does not gain points, it still adds valuable boost to the player's bar before he or she moves on to the next obstacle.

Different stunts on the same ramp will (sometimes) give multipliers. For instance, jumping a ramp and flat spinning left counts as one stunt. Flat spinning the same ramp to the left would be repetition, but flat spinning to the right counts as a new stunt, even if it was on the same ramp. If a player takes advantage of this technique, they will be able to rack up a total of 32 individual jumps off the Split-Ramps in the airfield by utilizing the left and right sides of each ramp, forward and backward.

[edit] Final Run

The Final Run rule means that the event can continue far beyond the actual countdown timer. Using Boost as described above to keep the chain alive effectively allows the player unlimited time to achieve the target score provided that the player doesn't crash, and that the Boost Bar is kept topped off.

[edit] Strategy

Boost is the most important resource, and care should be taken to avoid running out as this will prevent the player from keeping the chain alive. If the player is making long distance trips between stunts, he or she should be sure to drift, drive in the oncoming lane, and use any small ramps to rack up some air time along the way. Gas stations are also a big help when the player doesn't want to risk performing a dangerous move to gain boost.

The player should also should be wise about aiming for high-risk stunts during their final run, since crashing will end the current chain, and the entire event as well. The simplest stunts to perform are billboard smashes and Super Jumps. These add points to the chain total and also add to the bonus multiplier, so they are a good way to build up the points.

[edit] Routes

When it comes to finding a route, there isn't a foolproof line. A driver needs to learn of the specific areas that offer the most multipliers, and link them together with his or her own route. Areas like this do not have a specific order in which the stunts need to be performed, but require the player to circle the grounds and use each obstacle to its fullest potential. Three of the most stunt-dense areas are the Quarry, the Airfield and the railroad tracks in White Mountain.

[edit] Key Stunt Locations

The locations below are some of the most popular (and certainly the most important) places to go to rack up high scores in record because of their obstacle layouts. Various billboards, ramps and jumps are within close proximity to each other in each of the "stunt grounds" which means stunt runners alike will never have to go too far to earn multipliers unless they've cleared one of the following areas.

[edit] Paradise City

[edit] Crystal Summit Railroad

This is large railroad is a popular "shortcut" that stretches from West Crawford Tunnel to the Nelson & Lucas intersection White Mountain. The railroad features 8 billboards and 1 super jump along with a handful of Straight and Natural Ramps. Crystal Summit Railroad also gives access to the Read Lane ramp. The ramp is a mix of a super jump and two split-ramps (on each side of it).

Even though the railroad is rich with stunt obstacles, it is also full of harmful blockades and immobile train cars. Pared with straight ramps that make up the length of the railroad, it makes a deadly combination for stunt drivers as one small mistake (a flip on a small ramp or simply too much speed) will cancel out a high score. Risk may not always equal reward.

[edit] The Airfield

The Airfield is a large (enclosed) stunt-ground that can found near the Nelson Way Junkyard which is located in Silver Lake. It is easily the best place for stunt runs because of the amount of split ramps and jumps that can be used. There are a total of 17 split ramps if the opposite sides of each ramp in the area is counted. The number is odd because this is also counting the super jump in the airfield which also has a split ramp. A x63 multiplier can be achieved by barrel rolls (combined with air time) alone if a player does the following during a run.

Strategy

  • Land at least a single barrel roll off of each side of every ramp
  • Land a double barrel roll off of the super jump
  • Land a double barrel roll off of each side of the ramp that takes the player through the Red Aircraft Fuselage

In theory, the Airfield holds nearly double this amount of multipliers if players can take full advantage of every obstacle in it. Even though it is one of the best places for stunts, it is a high-risk area. Beginners should take their time and practice here offline before trying to compete with other players in Freeburn. With that said, even some of the most experienced players make mistakes. Toy Stunt Cars are considered some of the best vehicles to use in the airfield because of their maneuverability, strength, and size. Also, the main reason why players choose toy cars for stunt run events is because they can often perform barrel rolls where "full-sized" Paradise vehicles cannot.

[edit] Lone Peaks Quarry

The Lone Peaks Quarry is an old mining area that can be found in the White Mountain district. The Quarry's only access points are on South Mountain Drive.

While it doesn't offer high scores as large as the ones players would achieve in the Airfield, it is still one of the most stunt-rich areas in Paradise City. It features 1 super jump at the front entrance, which is also a split ramp. This jump is one of the best places for air time, jump distance, and barrel rolls. When a driver enters the grounds they will find many different normal ramps to use along with four split ramps which are separated by a stream of water. The Quarry has a back entrance that can be seen while drifting up the Rockridge Cliffs. This entrance is the quickest way to get to the bottom of the Quarry, and is a straight line to these split ramps. There are two easily accessed billboards in the area. The third billboard is very uncommon to hit during a stunt run because of the dangerous position it is in.

There is an exit inside of the Quarry that leads to the bottom of the Rockridge Dam, which turns into Casey Pass. Another super jump can be found here.

[edit] Rockridge Dam & Casey Pass

Casey Pass features 1 ramp which will lead players through a number of jumps in a construction site. If drivers are heading down down Casey Pass, they shouldn't miss it. After heading through the obstacle, there is a super jump drivers will take over water from the Dam.

[edit] Rockridge Cliff Super Jump

This super jump is located just a few hundred yards from the Lone Peaks Quarry Entrance.

While only 1 super jump/split ramp is located at the top of the cliffs, it can be used to easily bump up a score with multiple rolls or a good flat spin. Because it is so close to the Quarry, it shouldn't be skipped.

[edit] South Bay Expressway Bridge

The Expressway Bridge features 2 super jumps which can be used from either side, and 2 billboards on the bridge's upper level which is accessed by a third normal ramp. This ramp can also be jumped from either side. More skilled players might perform barrel rolls on these ramps.

[edit] The Naval Yard

The Fort Lawrence Naval Yard features a number of normal ramps, 2 super jumps, and 4 billboards. The stunts stretch from the eastern-most side of the South Bay Expressway Bridge, and end at the Manner's Pier. It is a good idea to approach the naval yard in a stunt run after using the stunts on the bridge.

[edit] Big Surf Island

With the release of Big Surf Island in June 2009, more important stunt locations have been added to an already large arsenal. While the island itself is said to be a large stunt playground, there are still key areas to visit while players are engaged in stunt run events (online or offline).

[edit] Construction Site

The construction site is a large multi-level area located in the South Coast sub-district of Big Surf Island.

Features

  • 3 Billboards (ground, 2nd, and 3rd level)
  • 2 Mega Jumps (2nd and 4th level)
  • 5 Split-Ramps (ground level triple split-ramp, 2nd level single split-ramp, 4th level mega jump split-ramp)

Aside from the more important obstacles, the construction site features many natural ramps and a large (skating) bowl which is perfect for executing flat-spins.

[edit] North Beach

This area is very similar to Big Surf Beach which found in the Palm Bay Heights district. However, it is much larger and more diverse in comparison.

Features

  • Octagon-shaped "Overflow Valve" with 6 split-ramps, 3 on each side of the structure (East end of the beach)
  • 1 Billboard
  • 2 "normal" double-sided split-ramps (West end of the beach)

[edit] PCP Inspiral Car Park

While the car park does not feature as many ramps or jumps as other stunt locations, it does hold 2 normal split-ramps, 1 mega jump split ramp, and a straight ramp that will lead drivers to the roof-top of a building that has a billboard and another normal split-ramp. In the end the reward is great for anyone willing to make the trip(s) to the 5th level of the car park.

[edit] Big Surf Rooftops

The rooftops of Big Surf Island are for the more experienced stunt drivers. Players tackling obstacles on the building rooftops run a high risk of falling off as the driving space is fairly small and confined. The ramps found in the area will also force them to leap from building to building, so great precision driving is needed.

The main access point to the rooftops is from a parking garage found in the Midtown sub-district on Shires Drive (the car park is marked with a yellow & black P sign). Players will drive to the top of the garage in a similar fashion to the Inspiral Car Park. Once at the top, they will see various straight, makeshift, and natural ramps that lead to different stunt obstacles and different rooftops.

Features

  • 3 Billboards
  • 2 Mega Jumps
  • 3 Split-Ramps (one combined with the Holness Hotel mega jump)

[edit] Els Bels Resort

This is a large (under construction) resort that is located within the Perren's Point sub-district of Big Surf Island. It runs alongside the majority of Maguire Road. The area is a virtual maze filled with natural, makeshift, and straight ramps that either lead to stunt obstacles, or simply give drivers great air time. The Els Bels Resort features the biggest Super/Mega Jump in the game; It is known as the Crash TV Ski Jump.

Features

  • 9 Billboards
  • 2 Mega Jumps
  • 1 Split Ramp (one is combined with a mega jump)

[edit] Stunt Run Events

[edit] Paradise City Events

There are 14 offline Stunt Run events in Paradise City. The following table shows the start junction for each event.

NameStart Junction
About TownChubb & West Lake
Base JumperSouth Rouse & Ross
Bravo, Encore!3rd & Lambert
CliffhangerChubb & Hans
Elevation1st & Root
Express YourselfSouth Mountain & South Bay Expressway
Falling DownNorth Mountain & Uphill
Hang 10Lambert Parkway & 9th
Lighthouse PartyPatterson & 9th
Near the EdgeNelson & Read
Offroad ParkingLambert & Hall
Over ConstructionHarber & Warren
Rack 'Em UpEast Lake & Rack
UnconventionalAndersen & Angus

[edit] Big Surf Island Events

Three new Stunt Run events were introduced in the Big Surf Island Update. It should be noted that the Target Scores for the island Stunt Runs reach well over 1 million points.

NameStart location
Makin' WavesHuntley & Jacobs
Show-BoatingShires & Glover
Ski StuntdayMaguire Rd

[edit] Videos

The two following videos were submitted for Sergeant (Craig) Sullivan's "Four minute Stunt Run Challenge" which was held by Criterion Games.



EVENTS
Burning Route Marked Man Race Road Rage Stunt Run Showtime