Wikia

Burnout Wiki

Watchlist Recent changes

Wreck

 ... 
Burnout1Logo.pngBurnout2Logo.pngBurnout3Logo.pngBurnoutLegLogo.pngBurnoutRevLogo.pngBurnoutDomLogo.png
Burnout1Logo.pngBurnout2Logo.pngBurnout3Logo.pngBurnoutLegLogo.pngBurnoutRevLogo.pngBurnoutDomLogo.pngBurnoutParaLogo.pngBurnout Crash Logo.png
A typical crash from the 360 version of Burnout Revenge.
KBABZAdded by KBABZ
A crash scene from Burnout 3: Takedown.
C ee XAdded by C ee X
Disambig icon.pngThis article is about Wrecks in the Burnout series. For Crash events in the Burnout series, see Crash.

Wrecking is a large aspect of the game play throughout the Burnout series whether it be into traffic, into a wall, being taken down, during an event or during freeburn. In these instances the camera cuts away into a special cinematic to show the player's car turn into a crumpled mess. After any crash a player will have their vehicle respawn fully repaired after a few seconds. There are various types of Crashes in the Burnout series.

The costs for crashing vary for each game. A crash will result in a loss of Boost in Burnout 1 and Burnout 2: Point of Impact. A crash in Burnout 3, Burnout Legends and Burnout Revenge will remove a chunk of Boost unless the vehicle has a 1x boost bar were a small amount of boost is lost instead but during a crash the player will enter Impact Time. Crashing in Burnout Dominator will result in a loss of Supercharge Boost.

A crash in Burnout Paradise has different effects on different vehicles. Vehicles using Speed or Stunt boost will have a small amount of boost removed from their bar whilst Aggression boost vehicles will have a small chunk removed from their boost bar unless it is at its minimum length in which case a small amount of boost is removed.

Contents

"Classic" Burnout Crash TypesEdit

A crash will always result in the vehicle being wrecked.

CrashedEdit

Obviously the most common type of Crash. Crashed! is when the player hits something that causes their vehicle to wreck. This can be caused by anything from Traffic Islands to Tuk-Tuks. Vehicles and walls are the largest risks but in Burnout Paradise a Crash can also be caused by unsuccessfully landing a Barrel Roll or other unsuccessful stunts.

A crash in Burnout 1 and Burnout 2 will activate a replay showcasing the crash three times with each from a different camera angle. These crashes could be saved in Burnout 1 and viewed later.

Players are awarded Burnout Points and bonus based on how they crashed in Burnout 3. Crashes such as Fly Boy! which is where a car crashed car is sent into the air and Bus-ted! where a car crashes into a bus.

Taken DownEdit

A Taken Down crash is mostly the same as a Wreck sequence with a few key differences. It is not seen in Burnout 1 and 2 since those games do not feature Takedowns. The first difference is that the crash was not caused by the player but rather by a Rival ramming them. The second only seen in Burnout Revenge and Burnout Paradise is that the camera will focus on the Rival that took the player down as they are marked as a Revenge Rival. Taking down a Rival later in the same event earns a player a Revenge Takedown.

RevengeEdit

A Revenge crash is similar to a Taken Down crash. This occurs when a rival that was taken down by the player takes down the player.

Burnout Paradise Crash TypesEdit

Burnout Paradise expands on typical crash types seen in other games by making crashes split into two types depending on how severe the crash is.

WreckEdit

A wrecked Nakamura SI-7. Note the lack of a front wheel, rendering the car un-drivable.
KBABZAdded by KBABZ

A Wreck is caused when the vehicle loses one or more of its wheels in a crash or suffers too much damage to function. This happens particularly in head-on collisions were the front wheels are more susceptible to become detached. The top part of the car is the most vulnerable: smashing it against an obstacle or landing the car upside-down (both common results of unsuccessful stunt attempts) will almost always result in an instant wreck; this is the same principle behind vertical takedowns. After any crash a player will have their vehicle respawn fully repaired, but with a minor boost reduction.

An extremely strong vehicle, such as a Hunter Olympus, Hunter Takedown 4X4, or Carson Inferno Van may be able to survive accidents that other cars cannot. Such as landing on the roof after a failed flat spin or barrel roll and still be driveable.

When driving on a Bike the player will wreck with much greater ease, and with no chance of driving away. Crashing will cause the biker to disappear and leave the riderless bike to slide down the road for a few yards. The bikes don't show any signs of cosmetic damage such as scratches or bodywork deformation. Even a minor scrape into a wall at high speed can cause the player to crash and make the bike slam onto the ground. Despite this a bike will still not display any damage.

A very bad driveaway accident. Notice that all of the required parts of the car are still intact.
Pickle87Added by Pickle87

DriveawayEdit

A Driveaway is a game play aspect introduced in Burnout Paradise and typically happens in strong vehicles. A Driveaway is a situation where the player's vehicle still functions after a crash. A Driveaway can only occur when the player's vehicle has all four wheels attached with their vehicle fully functioning. If one of the car's wheel wells gets crushed then a Driveaway is often impossible even if the wheel remains in place. The engine compartment is also a sensitive region that can mean the difference between a Driveaway and a Wreck. A car that has a higher Strength statistic can take a lot more damage and thus will obtain a Driveaway status much more often but there are a few exceptions to this rule such as the Hunter Citizen.

During a crash the game calculates whether the player's vehicle is wrecked or not. If a Driveaway is possible then the vehicle will have limited control during a crash with full control returning once the crash is over. During this time if the car impacts any other objects then it is common for the Driveaway status to immediately be revoked and changed to a Wreck. The vehicle's status is clearly stated on the screen.

A Driveaway is also impossible if a vehicle has been Taken Down or is a motorbike.

Out of the Map CrashEdit

Not technically a crash but if a vehicle lands into water, a bottomless pit, outside of a playable area or into an inescapable area then the player will instantly be Wrecked regardless of what type of crash it was. This is to prevent players from reaching inescapable areas and to prevent unwanted exploration of the map.

Burnout CRASH!Edit

Crashing is the main focus of this downloadable spin-off game. It is where player's must wreck as much traffic and town props as possible for points.

Notes Edit

  • The Davis update for Burnout Paradise removed a screen effect whilst crashing. This effect drained all colours from the game's screen except the colour red to highlight the Wrecked icon.
  • Showtime can be entered whilst crashing in Burnout Paradise.
  • Driveaways are disabled during Road Rage, Marked Man and Race events in Burnout Paradise.
  • Low roof cars are most likely to roll upside down during a crash.
  • Crash scenes may lengthen more in Road Rage in Burnout Paradise when the wrecking car is not stationary.

Pages on Burnout Wiki

Add a Page
1,165pages on
this wiki
Advertisement | Your ad here

Latest Photos

Add a Photo
4,746photos on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki